![]() Super Robot Wars X but also some split screen Minecraft on my daughters Switch. Editor's note: The Nintendo Switch version of Divinity: Original Sin II Definitive Edition seems as if it shouldn't work on the hybrid console, and yet it does wonderfully. Paper Mario, Divinity: Original Sin 2, MH Rise and Skyward Sword are all. Couch co-op is also supported on the PC version of the game, but you must start the game with at least one controller turned on, i.e. At least in Windows you can use a virtual gamepad, like Headsoft's VJoy Virtual Joystick Driver (with the option set to block keys, in order to stop keystrokes from also being sent to the game). Divinity: Original Sin II supports two players locally. Or more specifically, it requires the controller UI. Larian's acclaimed RPG makes the transition to Switch intact (except for couch co-op, though online and local wireless play are available) with very little in the way of compromises. Split screen co-op does indeed require two controllers. The control scheme, as with that of the PS4 and Xbox One versions, works well here despite the lack of a traditional mouse-and-keyboard setup. Keyboard/Mouse The Switch fully supports any PC or MacĀ® keyboard and mouse with a USB connection, including all special-function keys. The turn-based nature of combat lends itself to short bursts of gameplay in handheld mode, though it's a difficult game to put down once you get started. Visually, there is a noticeable downgrade in both the docked and handheld modes. ![]() The lower resolution results in the game looking blurry in certain spots, but not to a problematic degree. Offline Multiplayer in DOS:2 Local co-op (Couch co-op) is capped at 2 players. ![]() And that trade-off is acceptable because performance is rock solid-and, remarkably, the Switch's relatively small screen is capable of handling everything you need to see without feeling cramped.
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